2018
DOI: 10.21831/jpk.v8i1.21678
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Penanaman nilai-nilai karakter terhadap peserta didik Melalui permainan congkak sebagai media pembelajaran

Abstract: Abstrak: Penelitian ini bertujuan untuk mengeksplorasi apakah nilai-nilai karakter yang dapat ditanamkan terhadap peserta didik melalui permainan congkak jika digunakan sebagai media pembelajaran. Penelitian ini menggunakan metode gabungan kualitatif dan kuantitatif atau Exploratory mixed methods designs. Data kualitatif tahap pertama diambil melalui wawancara mendalam (indepth interview) kepada 5 orang informan yang dipilih menggunakan teknik purposive sampling. Seluruh data wawancara kemudian dianalisis seca… Show more

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Cited by 26 publications
(20 citation statements)
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“…After the interview is completed, it is taken to all informants, the transcripts carried out, then the author analyzes the data from the interview results, field notes, and others then informs others then reduces the data, and then, makes conclusions that can be conveyed to others. Data analysis was carried out using patterns proposed by Milles and Huberman ( Agusti et al, 2018;Damri et al, 2027;Zafirah et al, 2018).…”
Section: Methodsmentioning
confidence: 99%
“…After the interview is completed, it is taken to all informants, the transcripts carried out, then the author analyzes the data from the interview results, field notes, and others then informs others then reduces the data, and then, makes conclusions that can be conveyed to others. Data analysis was carried out using patterns proposed by Milles and Huberman ( Agusti et al, 2018;Damri et al, 2027;Zafirah et al, 2018).…”
Section: Methodsmentioning
confidence: 99%
“…Seluruh hasil wawancara dengan informan dilakukan proses transkripsi, direduksi, kemudian dikelompokkan menjadis ebuah tema untuk dilaporkan dalam bentuk dialog atau verbatim. Teknik analisis data dengan cara seperti ini telah dilakukan oleh beberapa peneliti dahulu seperti (Braun & Clarke, 2019;Syafril & Yaumas, 2018;Agusti et al 2018;Zafirah et al 2018).…”
Section: Metode Penelitianunclassified
“…By learning using the game of nobangan in the learning class, it will be fun and not monotonous or boring. In addition, students will have creative values which are reflected through students knowing traditional games and the emergence of curiosity about learning materials, a sense of beauty, imagination and being able to express students' opinions or ideas about the knowledge they get during the learning process in the classroom (Maulana et al, 2021;Zafirah et al, 2018). So that in the end it can increase student interest and achievement.…”
Section: Introductionmentioning
confidence: 99%