Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education 2017
DOI: 10.1145/3017680.3017765
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Pencil Puzzles for Introductory Computer Science

Abstract: The teaching of introductory computer science can benefit from the use of real-world context to ground the abstract programming concepts. We present the domain of pencil puzzles as a context for a variety of introductory CS topics. Pencil puzzles are puzzles typically found in newspapers and magazines, intended to be solved by the reader through the means of deduction, using only a pencil. A well-known example of a pencil puzzle is Sudoku, which has been widely used as a typical backtracking assignment. Howeve… Show more

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Cited by 13 publications
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