2020
DOI: 10.26753/jikk.v16i2.500
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Pengaruh Distraksi Virtual Reality Terhadap Perubahan Tekanan Darah Anak Saat Prosedur Anestesi Menggunakan Jet Injektor

Abstract: Latar Belakang: Kecemasan dapat menyebabkan terjadinya perubahan tekanan darah. Anak-anak sering merasa cemas saat dilakukan perawatan gigi khususnya saat prosedur anestesi. Hal tersebut dikarenakan anestesi identik dengan jarum yang bisa menimbulkan rasa nyeri. Alat anestesi tanpa jarum atau jet injektor telah dikembangkan untuk anestesi lokal. Jet injektor dianggap bisa mengurangi rasa nyeri saat anestesi, namun suara, bentuk, dan tekanan yang ditimbulkan jet injektor bisa meningkatkan kecemasan anak. Salah … Show more

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Cited by 3 publications
(12 citation statements)
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“…This analysis included 22 studies conducted in various countries, including Turkey, Iran, India, China, Jordan, Spain, Syria, Italy and Indonesia. All of these studies were randomised control trials [ 38 59 ]. Tables 4 , 5 and 6 offer a comprehensive overview of the studies characteristics: authors, publication date, country, study type, participants number and ages and study outcomes.…”
Section: Resultsmentioning
confidence: 99%
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“…This analysis included 22 studies conducted in various countries, including Turkey, Iran, India, China, Jordan, Spain, Syria, Italy and Indonesia. All of these studies were randomised control trials [ 38 59 ]. Tables 4 , 5 and 6 offer a comprehensive overview of the studies characteristics: authors, publication date, country, study type, participants number and ages and study outcomes.…”
Section: Resultsmentioning
confidence: 99%
“…Out of the 22 studies, two (9%) investigated the use of the Oculus Go device, which is a standalone virtual reality headset [ 41 , 58 ]. Additionally, four studies (18%) selected a VR Box device and two chose a HTC device, an all-in-one headset [ 38 , 42 , 45 , 55 , 57 , 59 ]. In four studies, the VR device utilized was not specified [ 39 , 52 , 53 , 56 ].…”
Section: Resultsmentioning
confidence: 99%
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“…Assessing cybersickness is crucial as it can cause discomfort and symptoms like nausea, dizziness, headache, eyestrain, and general discomfort. It signi cantly impacts the user experience and may limit the effectiveness of VR applications [59]. However, among the selected articles, only one A8 [44] evaluated cybersickness.…”
Section: Discussionmentioning
confidence: 99%
“…Prolonged use can lead to eyestrain, dry eyes, vision problems, migraines, dizziness, and motion sickness and risk of photosensitive epilepsy. Responsible use of VR headsets is critical to ensure patients' well-being[59,60] and informed consent prior use needs to be obtained.The appropriate age for using digital equipment, including smartphones and tablets and VR, has been debated, and requires further studies evaluating its long-term effects across different age groups[5,61]. Immersive media hardware companies have established safety recommendations, with Sony Interactive Entertainment [62],Oculus [63], PlayStation [64], andSamsung [65] stating that their products are not recommended for children under 12 or 13 years old.…”
mentioning
confidence: 99%