2023
DOI: 10.33394/jtp.v8i2.7584
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Pengembangan BAPER Q (Belajar Alat dan Sistem Pembayaran Ekonomi dengan Quizizz) Model Pengembangan 4D Kelas X SMA

Abstract: Online game users can receive benefits from playing games, but in reality online games currently have a negative impact on learning. The purpose of this research is to develop quiziz-based learning media. This study uses the 4D development model. This development uses a questionnaire as a data collection instrument. This questionnaire was distributed to material experts, learning design experts, media experts, and respondents. Respondents in the individual, small group, and field trials were students of class … Show more

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