2022
DOI: 10.55719/jrpm.v4i2.522
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Pengembangan Media Pembelajaran Audio Visual Untuk Meningkatkan Kemampuan Siswa Dalam Pemecahan Masalah Matematika Pada Siswa Sd Berbasis E-Learning

Abstract: Penelitian dilatar belakangi oleh pengembangan audiovisual untuk meningkatkan pembelajaran berupa video yang belum optimal dan baru perancangan dan kurangnya muatan pembelajaran berbasis audiovisual. Tujuan penelitian yaitu untuk mengetahui rancangan pembuatan media dengan kelayakan dan kemampuan pengajar dalam penggunaan dan pembuatan media berbasis video. Metode yang digunakan ialah menggunakan metode kualitatif dengan mencarain data dari berbagai sumber jurnal yang sudah tertera. Model pengembangan media ya… Show more

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Cited by 2 publications
(2 citation statements)
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“…The most commonly used operating system is Windows operating system. This is in accordance with the research that shows that learning using application-based media that runs on Windows is effective to apply based on evaluations from material and media experts and educational practitioners (Ambarwati, 2019). However, the Windows operating system can only be accessed using PC/Laptop devices, whereas currently, many students do not have computers/laptops.…”
Section: Subject Materialssupporting
confidence: 88%
“…The most commonly used operating system is Windows operating system. This is in accordance with the research that shows that learning using application-based media that runs on Windows is effective to apply based on evaluations from material and media experts and educational practitioners (Ambarwati, 2019). However, the Windows operating system can only be accessed using PC/Laptop devices, whereas currently, many students do not have computers/laptops.…”
Section: Subject Materialssupporting
confidence: 88%
“…Sama seperti penelitian sebelumnya, didapatkan nilai 0,00 atau kurang dari 0,05 pada nilai Sig. (2-tailed) [6]. Menurut penelitian yang berjudul "Rancang Bangun Aplikasi Game Djarkom (Dasar Jaringan Komputer) Menggunakan Unity 3D Berbasis Android", menjelaskan bahwa media yang dipakai, yaitu game berbasis Unity 3D, layak digunakan sebagai alat bantu menjelaskan materi jaringan computer [7].…”
Section: Latar Belakangunclassified