2021
DOI: 10.36835/bio.v9i2.764
|View full text |Cite
|
Sign up to set email alerts
|

Pengembangan Media Pembelajaran Berbasis Virtual Reality Pada Mata Kuliah Anatomi Dan fisiologi Manusia Pada Mahasiswa Semester VI Pendidikan Biologi

Abstract: The development of learning media based on virtual reality aims to determine the feasibility of this media in learning. This media is validated by two experts, namely material experts and media experts. During the validation of the media material expert, he received an assessment percentage of 79.8% and in his testing the media expert validation received a percentage of 96.8%, which means that the test is very valid. The sample trial was 9 people, got a percentage score of 74.6% (very feasible), while during t… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
3
0
4

Year Published

2021
2021
2023
2023

Publication Types

Select...
5
1

Relationship

0
6

Authors

Journals

citations
Cited by 7 publications
(7 citation statements)
references
References 0 publications
0
3
0
4
Order By: Relevance
“…Virtual reality media operates based on three principles: immersion, interaction, and narrative, which engage users to experience a realistic impression (Freina & Ott, 2015;Parisi, 2015). Several advantages of virtual reality in the field of education include the ability to interact with content that is difficult to access or physically visit (Garcia et al, 2023;Kamińska et al, 2019;Sinambela et al, 2018), the inclusion of audio and visual elements in virtual reality content (Supriadi & Hignasari, 2019), and the provision of realistic visuals (Tarmizi et al, 2020). However, virtual reality also comes with certain limitations, such as the potential for difficulties in distinguishing between the virtual and real world if used excessively (Tarmizi et al, 2020).…”
Section: Background Of the Studymentioning
confidence: 99%
See 1 more Smart Citation
“…Virtual reality media operates based on three principles: immersion, interaction, and narrative, which engage users to experience a realistic impression (Freina & Ott, 2015;Parisi, 2015). Several advantages of virtual reality in the field of education include the ability to interact with content that is difficult to access or physically visit (Garcia et al, 2023;Kamińska et al, 2019;Sinambela et al, 2018), the inclusion of audio and visual elements in virtual reality content (Supriadi & Hignasari, 2019), and the provision of realistic visuals (Tarmizi et al, 2020). However, virtual reality also comes with certain limitations, such as the potential for difficulties in distinguishing between the virtual and real world if used excessively (Tarmizi et al, 2020).…”
Section: Background Of the Studymentioning
confidence: 99%
“…Several advantages of virtual reality in the field of education include the ability to interact with content that is difficult to access or physically visit (Garcia et al, 2023;Kamińska et al, 2019;Sinambela et al, 2018), the inclusion of audio and visual elements in virtual reality content (Supriadi & Hignasari, 2019), and the provision of realistic visuals (Tarmizi et al, 2020). However, virtual reality also comes with certain limitations, such as the potential for difficulties in distinguishing between the virtual and real world if used excessively (Tarmizi et al, 2020). Moreover, the development of virtual reality technology in the field of education in Indonesia is relatively limited (Andyani et al, 2022), and accessing virtual reality content creation applications can be challenging (Iswanto et al, 2022).…”
Section: Background Of the Studymentioning
confidence: 99%
“…Penggunaan teknologi dalam pembelajaran merupakan tuntutan yang relevan dengan perkembangan dunia pendidikan saat ini. Selain itu, penggunaan teknologi dalam proses pembelajaran memiliki daya tarik sendiri bagi siswa karena lebih mudah dipahami dan dapat meningkatkan rasa antusias mereka terhadap pembelajaran (Tarmizi 2020). Penyesuaian perancangan maupun implementasi media pembelajaran di era revolusi industri dan digitalisasi 4.0 terdesak untuk dilakukan, karena media pembelajaran merupakan salah satu inovasi dalam pendidikan yang dapat meningkatkan minat, keterampilan, dan penguasaan siswa terhadap pembelajaran juga berpengaruh dengan hasil belajar (Khairunnisa et al, 2020).…”
Section: Pendahuluanunclassified
“…Fokus sasaran pemajuan pembelajaran sejarah yang diimplementasikan untuk usia dewasa ideal untuk diimplementasikan. Augmented reality menawarkan proses atau ciri khas yang identik dengan ruang nyata dan dapat menampilkan citra ruang maya dalam satu perangkat pengguna (Martín-Gutiérrez et al, 2015), dalam lingkup media pembelajaran augmented reality dipakai oleh (Hamzah & Kurniadi, 2019) tentang tentang proses transfer informasi dalam disiplin ilmu perangkat keras jaringan, (Rosa et al, 2019) tentang implementasi media pembelajaran ruang tata surya interaktif, dan (Pramono & Setiawan, Perang Gerilya Kabupaten Pacitan -Alby Aruna, Laila Inayah, Mohamad Firzon (Tarmizi et al, 2020), dalam lingkup media pembelajaran, virtual reality diimplementasikan oleh (Arkadiantika et al, 2020) dalam materi termination dan splicing fiber optic dalam pendidikan dasar dan virtual reality juga diimplementasikan oleh (Supriadi & Hignasari, 2019) untuk meningkatkan hasil belajar sekolah dasar.…”
Section: Pendahuluanunclassified