2021
DOI: 10.21009/jrpms.052.05
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Pengembangan Media Pembelajaran Interaktif Berupa Aplikasi Komik Matematika dengan Pendekatan Kontekstual pada Materi Bentuk Aljabar Kelas VII SMP

Abstract: Penelitian ini dilatarbelakangi oleh analisis kebutuhan peserta didik dan guru. Berdasarkan hasil analisis kebutuhan, sebanyak 37,5% peserta didik merasa kesulitan dalam mempelajari materi bentuk aljabar. Sebanyak 58,7% peserta didik menyatakan pembelajaran matematika belum dikaitkan dengan kehidupan sehari-hari. Media pembelajaran yang diinginkan oleh peserta didik adalah komik dengan persentase 41,67%. Sebanyak 83,33% peserta didik menghabiskan waktu luang dengan membuka gadget. Menurut pendapat guru, kriter… Show more

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“…Other study examines the comparison of preferred learning styles between digital natives and digital immigrants as Malaysian Music and Museum visitors [11]. Several studies in Indonesia have focused on the effectiveness of a mathematics learning tools applied to digital native students [12] [13]. There is still no research that focuses on exploring the preferences of how to learn mathematics of the digital native generation, especially digital natives as future mathematics teachers.…”
Section: Introductionmentioning
confidence: 99%
“…Other study examines the comparison of preferred learning styles between digital natives and digital immigrants as Malaysian Music and Museum visitors [11]. Several studies in Indonesia have focused on the effectiveness of a mathematics learning tools applied to digital native students [12] [13]. There is still no research that focuses on exploring the preferences of how to learn mathematics of the digital native generation, especially digital natives as future mathematics teachers.…”
Section: Introductionmentioning
confidence: 99%