2018
DOI: 10.12962/j24068535.v16i1.a710
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Peningkatan Kecerdasan Computer Player Pada Game Pertarungan Berbasis K-Nearest Neighbor Berbobot

Abstract: ABSTRAK I. PENDAHULUANALAH satu teknologi yang tingkat perkembangannya sangat pesat yaitu komputer. Hampir semua aspek kehidupan manusia sangat bergantung dengan teknologi komputer. Dengan kemajuan teknologi, hampir semua konten, proses kerja dan interaksi fisik dapat dilakukan melalui proses digital. Salah satu produk dari teknologi komputer yang berkembang dan perubahannya cukup pesat adalah game. Secara umum tujuan dibuatnya game adalah sebagai sarana hiburan dan untuk memberikan kesenangan bagi penggunanya… Show more

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(4 citation statements)
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“…The new data is placed in groups based on the distance between the data and other data already in the group. The distance calculation is done by equation (1) which is none other than Euclidean distance [6].…”
Section: K-nnmentioning
confidence: 99%
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“…The new data is placed in groups based on the distance between the data and other data already in the group. The distance calculation is done by equation (1) which is none other than Euclidean distance [6].…”
Section: K-nnmentioning
confidence: 99%
“…Turn-based RPG is a combat system in which attacks from players or enemies have been carried out alternately [4], waiting for input from the player [5]. In turnbased RPGs, the enemy can be a Non-Player Character (NPC) that performs activities automatically [6]. NPCs that have artificial intelligence (AI) can increase user engagement in playing games [6].…”
Section: Introductionmentioning
confidence: 99%
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