2017
DOI: 10.36002/jutik.v3i1.237
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Perancangan Dan Implementasi Aplikasi Pembelajaran Interaktif Robotic Invention System Platform Mindstorm NXT Menggunakan Metode Inkuiri Berbasis Macromedia Flash Player ( Studi Kasus : Universitas Dhyana Pura )

Abstract: ABSTRACT<br />2<br />)<br />anomcahyadi@undhirabali.ac.id<br />Learning media is an intructional component that includes messages, people, and tools.<br />Learning media can also be interpreted as a tool that serves to convey the message of learning. To<br />convey learning messages, teachers typically use teaching aids such as books, pictures, maps,<br />models, or other tools. In order to provide concrete experience, motivation to learn, and increase<br />absor… Show more

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