“…Most of them (40) concluded that VR/AR technology could effectively improve the academic performance of science courses, enhance the understanding of scientific concepts and phenomena (31 papers: ID1, ID4, ID6, ID7, ID8, ID9, ID12, ID13, ID14, ID16, ID17, ID18, ID19, ID20, ID21, ID22, ID23, ID24, ID25, ID28, ID29, ID30, ID32, ID36, ID40, ID41, ID43, ID44, ID55, ID57, ID58), promote students' knowledge construction (3 papers: ID10, ID40, ID51), improve their science thinking ability (6 papers: ID2, ID11, ID20, ID30, ID37, ID44), improve their problem-solving ability three papers: ID21, ID41, ID60), realize the comprehensive improvement of scientific quality (2 paper: ID34, ID50), or evaluate the effect of students' mastery of scientific process (1 paper: ID61). For instance, Çakıro glu (ID40) found that the VR environment provided a variety of sensory stimuli, enabling students to observe things closely and pay more attention to details [50]. Moreover, VR materials could help learners better associate previous knowledge with new knowledge.…”