Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2011
DOI: 10.1145/2019406.2019444
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Perceptual evaluation of footskate cleanup

Abstract: When animating virtual humans for real-time applications such as games and virtual reality, animation systems often have to edit motions in order to be responsive. In many cases, contacts between the feet and the ground are not (or cannot be) properly enforced, resulting in a disturbing artifact know as footsliding or footskate. In this paper, we explore the perceptibility of this error and show that participants can perceive even very low levels of footsliding (<21mm in most conditions). We then explore the v… Show more

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Cited by 14 publications
(9 citation statements)
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“…The motions are collected from real humans with a motion capture system and the plausibility of the simulations is evaluated by humans with a questionnaire. Several works evaluate how the perception of specific aspects of a simulation affect its quality: Pražák et al [2011] focus on the footskate artifact, McDonnell et al [2009] examine the influence of body aspect and motion in the sex perception of walking models and Hoyet et al [2016] study the influence of pedestrians' shoulder motion in the visual quality of the perceived crowd.…”
Section: Validation Techniques Based On Perceptionmentioning
confidence: 99%
“…The motions are collected from real humans with a motion capture system and the plausibility of the simulations is evaluated by humans with a questionnaire. Several works evaluate how the perception of specific aspects of a simulation affect its quality: Pražák et al [2011] focus on the footskate artifact, McDonnell et al [2009] examine the influence of body aspect and motion in the sex perception of walking models and Hoyet et al [2016] study the influence of pedestrians' shoulder motion in the visual quality of the perceived crowd.…”
Section: Validation Techniques Based On Perceptionmentioning
confidence: 99%
“…Similar to the work [29], further investigation of dynamic foot-to-ground contact could involve a system that evaluates the perception of a sharp foot turn. We can easily conduct various cases of experiments in a sense that the foot turning motion ranges from non-rotating to rotating ankle by simple adjustment of the shape of the velocity cone.…”
Section: Discussionmentioning
confidence: 99%
“…This procedure can often be carried out using interpolation or extrapolation [4]. However, sequences contain relative misalignments, which cause artifacts such as footskating [55] when style translation is carried out without proper alignment. As a result, style translation can be used for evaluating warping methods.…”
Section: Style Translationmentioning
confidence: 99%