Folk Culture in the Digital Age: The Emergent Dynamics of Human Interaction 2012
DOI: 10.7330/9780874218909.c03
|View full text |Cite
|
Sign up to set email alerts
|

Performance 2.0: Observations toward a Theory of the Digital Performance of Folklore

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
7
0
1

Year Published

2017
2017
2023
2023

Publication Types

Select...
5
2
2

Relationship

0
9

Authors

Journals

citations
Cited by 19 publications
(8 citation statements)
references
References 0 publications
0
7
0
1
Order By: Relevance
“…New forms of digital folklore, such as memes, also have emerged. Anthony Buccitelli (Buccitelli 2012) has argued for a theory of digital performance, noting that even actions such as Facebook posts suggest that people take on the role of performer and become responsible for displays of communicative competence to an audience, even if the time and distance between performer and audience response (in the form of comment threads, repostings, and the embedding of other websites) is vast. What is interesting about the digital sphere for folk drama-the most "performance-oriented" of the folklore genres-is that it brings questions about participant interaction, contexts, audience and transformation to the fore in new and interesting ways.…”
Section: Discussionmentioning
confidence: 99%
“…New forms of digital folklore, such as memes, also have emerged. Anthony Buccitelli (Buccitelli 2012) has argued for a theory of digital performance, noting that even actions such as Facebook posts suggest that people take on the role of performer and become responsible for displays of communicative competence to an audience, even if the time and distance between performer and audience response (in the form of comment threads, repostings, and the embedding of other websites) is vast. What is interesting about the digital sphere for folk drama-the most "performance-oriented" of the folklore genres-is that it brings questions about participant interaction, contexts, audience and transformation to the fore in new and interesting ways.…”
Section: Discussionmentioning
confidence: 99%
“…Viewers see the screen as the gamer plays and talks over the experience, sharing their discoveries, observations, and challenges as they go. For a folkloristic application, see Buccitelli 2012. 4. Included within this grouping is the highly intertextual subgenre of creepypasta known emically as the "lost episode" format, which typically employs intricate stories that detail the mysterious or accidental discovery of shocking unreleased, unseen, or underground episodes of either fictional (user-created) or real, actual popular television programs in which major franchise characters are brutally harmed, killed, or both.…”
Section: Notesmentioning
confidence: 99%
“…A great deal of recent work in folkloristics has considered aspects of Internet-mediated communication (Blank 2012;Howard 2008;Buccitelli 2012). Of particular interest here are social media sites that allow for asynchronous interaction, and the sharing of narrative.…”
Section: The Generative Model In Online "Archives": Vaccination Hesitmentioning
confidence: 99%