2010 IEEE Tenth International Conference on Peer-to-Peer Computing (P2P) 2010
DOI: 10.1109/p2p.2010.5569975
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Performance Evaluation of Peer-to-Peer Gaming Overlays

Abstract: Abstract-In this demo we present a performance evaluation testbed for peer-to-peer gaming overlays. It consists of a 3D first person shooter game that is designed to run in a simulated network environment as well as on a real network. Simulation with autonomous players (bots) guarantees scalability, a controlled workload, and reproducible results; a prototype deployment on a real network can then validate the simulation results. The information dissemination overlay pSense is implemented as a first subject for… Show more

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Cited by 7 publications
(4 citation statements)
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“…Especially in mobile crowd missions such service overlays are of great benefit. For instance, P2P systems are already used to provide multiplayer online gaming service [1] and Bradler et al evaluated different P2P overlays to use in disaster recovery on top of a mobile ad-hoc network (MANET) [2]. Important services like an alert buoy, a voice chat service, or a map service could be then provided to first responders during rescue missions using service overlays.…”
Section: Prerequisitesmentioning
confidence: 99%
“…Especially in mobile crowd missions such service overlays are of great benefit. For instance, P2P systems are already used to provide multiplayer online gaming service [1] and Bradler et al evaluated different P2P overlays to use in disaster recovery on top of a mobile ad-hoc network (MANET) [2]. Important services like an alert buoy, a voice chat service, or a map service could be then provided to first responders during rescue missions using service overlays.…”
Section: Prerequisitesmentioning
confidence: 99%
“…) and massively scalable distributed online games (e.g. ). In general, they can be applied in many more settings such as education, social networks, control of business processes and many more.…”
Section: Related Workmentioning
confidence: 99%
“…Collaborative environments such as distributed interactive simulation , virtual worlds and massively scalable online multiplayer games allow a possibly large set of concurrently joining and leaving processes to share and interact on a set of common replicated objects. State changes on the objects are distributed among the processes by update messages (also known as events ).…”
Section: Introductionmentioning
confidence: 99%
“…We have already used the testbed to implement CUSP demo applications [11], BubbleStorm [10], pSense [8], Kademlia [7], and the Planet PI4 online game [6]. The system is implemented in StandardML and provides language bindings to Java and C/C++.…”
Section: Motivationmentioning
confidence: 99%