Motion, Interaction and Games 2020
DOI: 10.1145/3424636.3426897
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Performance Is Not Everything: Audio Feedback Preferred Over Visual Feedback for Grasping Task in Virtual Reality

Abstract: In this work, we investigate the influence that audio and visual feedback have on a manipulation task in virtual reality (VR). Without the tactile feedback of a controller, grasping virtual objects using one's hands can result in slower interactions because it may be unclear to the user that a grasp has occurred. Providing alternative feedback, such as visual or audio cues, may lead to faster and more precise interactions, but might also affect user preference and perceived ownership of the virtual hands. In t… Show more

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Cited by 10 publications
(3 citation statements)
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“…Furthermore, no analysis of temporal or spatial reach-to-grasp kinematics was provided, limiting interpretations about the effects of terminal feedback on reach-to-grasp coordination. A more recent study using a robotic-looking virtual hand avatar to reach to grasp and transport virtual objects in an HMD immersive VR setup found that movement time was shorter for visual, compared to auditory or absent, terminal feedback (Canales and Jörg, 2020). Interestingly, participants subjectively preferred audio terminal feedback to other sensory modalities despite the fact that audio feedback produced the slowest movements.…”
Section: Introductionmentioning
confidence: 94%
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“…Furthermore, no analysis of temporal or spatial reach-to-grasp kinematics was provided, limiting interpretations about the effects of terminal feedback on reach-to-grasp coordination. A more recent study using a robotic-looking virtual hand avatar to reach to grasp and transport virtual objects in an HMD immersive VR setup found that movement time was shorter for visual, compared to auditory or absent, terminal feedback (Canales and Jörg, 2020). Interestingly, participants subjectively preferred audio terminal feedback to other sensory modalities despite the fact that audio feedback produced the slowest movements.…”
Section: Introductionmentioning
confidence: 94%
“…Such setups have lower fidelity of object rendering than what is typical of HMD-VR and might result in greater salience to auditory feedback. In a more recent study using HMD-VR, participants performed reach-to-grasp movements as part of a pick and place task in less time with visual compared to auditory sensory substitution but interestingly indicated a preference for auditory cues that the object was grasped (Canales and Jörg, 2020). Notably, differences between audio, visual, and audiovisual feedback were small, and since reach-to-grasp kinematics were not presented, interpretations as to why the movements were slower with audio feedback were not possible to make.…”
Section: Manipulations Of Sensory Substitutionmentioning
confidence: 99%
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