Proceedings of the 24th ACM International Conference on Multimedia 2016
DOI: 10.1145/2964284.2967303
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Performance Measurements of Virtual Reality Systems

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Cited by 38 publications
(9 citation statements)
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“…The necessary instrumentation varies from simple observations of the VR equipment (Steed, 2008), to the need of specific software to run (Friston and Steed, 2014), to required modifications of the hardware (Stauffert et al, 2020a). The motion may be evoked manually (Wu et al, 2013) or with a pendulum (Mine, 1993) or a turntable (Chang et al, 2016). Latency is observed from one distant observer with one camera (He et al, 2000), multiple distant observers with synchronized cameras (Gruen et al, 2020) or close observers that are attached to the moved device and the screen (Di Luca, 2010).…”
Section: Discussionmentioning
confidence: 99%
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“…The necessary instrumentation varies from simple observations of the VR equipment (Steed, 2008), to the need of specific software to run (Friston and Steed, 2014), to required modifications of the hardware (Stauffert et al, 2020a). The motion may be evoked manually (Wu et al, 2013) or with a pendulum (Mine, 1993) or a turntable (Chang et al, 2016). Latency is observed from one distant observer with one camera (He et al, 2000), multiple distant observers with synchronized cameras (Gruen et al, 2020) or close observers that are attached to the moved device and the screen (Di Luca, 2010).…”
Section: Discussionmentioning
confidence: 99%
“…Measurements need to compare the time difference between the motion of a tracked object and a resulting response on a screen. The observed motion can be the onset of a motion (Feldstein and Ellis, 2020), special characteristics during a motion such as the peak of acceleration (Friston and Steed, 2014), the end of a motion (Chang et al, 2016) or arrival at a predetermined position (He et al, 2000) or a predetermined motion (Di Luca, 2010). A predetermined motion is usually a sinusoidal movement of a pendulum (Steed, 2008) or the circular movement of a turntable (Swindells et al, 2000).…”
Section: Measuring Latencymentioning
confidence: 99%
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“…Spatial tracking performance for the DK2 HMD provides sub-millimeter translation accuracy (Kotaru & Katti, 2017) via an external camera with near-infrared CMOS sensor taking measurements at 60 Hz. Moreover, the DK2 HMD provides high rotation tracking accuracy (<0.5°) and precision (Chang, Hsu, Hsu, & Chen, 2016) via an accelerometer, gyroscope, and magnetometer embedded in the headset, taking measurements at 1000Hz. Reports of motion-to-photon lag in the DK2 HMD are generally excellent.…”
Section: Head-trackingmentioning
confidence: 99%
“…To induce users to become more immersed in a VR system, the system generally presents the required 3D scene information through a VR headset. At present, Oculus Rift [11,12], 3Glasses [13], and HTC Vive [14,15] are the most popular VR headsets, as shown in Figure 1. 1. Oculus Rift [11,12] Oculus Rift is a VR head-mounted display (HMD) system developed by Oculus VR.…”
Section: Vr Headsetmentioning
confidence: 99%