2021
DOI: 10.35814/coverage.v11i2.2018
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Persepsi Gamers tentang Aktivitas Microtransactions di Virtual Goods Marketplace Itemku.com

Abstract: The growth of games as a fast growing industry in Indonesia has made online gaming business lines increasingly developed, so that a business market for buying and selling virtual goods (virtual items in games) is formed in several virtual goods marketplaces such as itemku.com. The formation of the business market on the virtual goods marketplace has created various perceptions to support their gaming activities. This study uses qualitative methods, observation techniques, in-depth interviews and documentation.… Show more

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“…In the case of mobile games, the game which implemented this kind of freemium business model is also known as free-to-play, or F2P game to be short. These kinds of mobile games are free to be downloaded and played, however several virtual items that would help the players' gameplay and progressions are locked behind a paywall, unless the players are willing to pay for those additional features via microtransactiona business model in which the users can pay with real money for virtual items via in-app purchase (Rahiem & Fitrananda, 2021). By combining freemium and microtransaction business model, mobile game publishers can make virtual goods, in a virtual economic environment, using virtual currency in place of actual money, which also adheres to real life currency exchange rate.…”
Section: Fig 2 Projected Revenue In Indonesia's Mobile Games Market Frommentioning
confidence: 99%
“…In the case of mobile games, the game which implemented this kind of freemium business model is also known as free-to-play, or F2P game to be short. These kinds of mobile games are free to be downloaded and played, however several virtual items that would help the players' gameplay and progressions are locked behind a paywall, unless the players are willing to pay for those additional features via microtransactiona business model in which the users can pay with real money for virtual items via in-app purchase (Rahiem & Fitrananda, 2021). By combining freemium and microtransaction business model, mobile game publishers can make virtual goods, in a virtual economic environment, using virtual currency in place of actual money, which also adheres to real life currency exchange rate.…”
Section: Fig 2 Projected Revenue In Indonesia's Mobile Games Market Frommentioning
confidence: 99%