“…On-body computing opens up a wide variety of opportunities for interaction, e.g., leveraging the skin as a platform for interaction [21,63,64], using electrical muscle stimulation to move users' limbs [36] and providing feedback for prosthetic limbs [34]. Vibrotactile interfaces on the body for output are particularly attractive as they are not restricted to body locations that are visible, which leads to their use across a diverse range of body locations, e.g., on the hand [18-20, 33, 42], wrist [7,30,31,35], forearm [37,38,45,47,51,70], upperarm [3,4,58], back [23,41,60], stomach [28], thigh [56] and lower leg [9]. Their usage spans a wide range of interaction scenarios, such as speech communication [46,67,70], affective communication [43], progress monitoring [7], learning gestures [20], spatial guidance [19,33], motion guidance [51,56] and navigation [13,15,24].…”