Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Inte 2010
DOI: 10.1145/1952222.1952281
|View full text |Cite
|
Sign up to set email alerts
|

Personality, motivation and video games

Abstract: This study explored relationships between personality, video game preference and gaming experiences. Two hundred and thirty-five participants completed an online survey in which they recalled a recent gaming experience, and provided measures of personality and their gaming experience via the Player Experience of Need Satisfaction (PENS) measure. Relationships between game genre, personality and gaming experience were found. Results are interpreted with reference to the validity of the PENS, current models of v… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

2
73
1

Year Published

2013
2013
2023
2023

Publication Types

Select...
5
4
1

Relationship

1
9

Authors

Journals

citations
Cited by 92 publications
(76 citation statements)
references
References 8 publications
2
73
1
Order By: Relevance
“…The experience of relatedness is a heightened feeling of belonging to a group, or being connected to others. Although some have argued for leaving out the subscales on relatedness in single-user systems [18], it is possible that input types could differentially support a participant's feeling of connection to others, and thus was included them in our study.…”
Section: Evaluating Experiencementioning
confidence: 99%
“…The experience of relatedness is a heightened feeling of belonging to a group, or being connected to others. Although some have argued for leaving out the subscales on relatedness in single-user systems [18], it is possible that input types could differentially support a participant's feeling of connection to others, and thus was included them in our study.…”
Section: Evaluating Experiencementioning
confidence: 99%
“…On the other hand, it could be argued that people who are open to play (various) games and engage in various virtual worlds and experiences have a high openness to experience. Prior research indicates that people with high openness to experience tend to prefer games with a high level of exploration such as role-playing games [RPGs;40].…”
Section: Mindfulness Factor 3: Openness To Experiencementioning
confidence: 99%
“…A study by Johnson and Gardner [15] examined relationships between player personality and player experience, demonstrating that personality traits moderate the way we experience games. Additionally, recent research on player modeling has shown that personality moderates the way in which needs satisfaction influences enjoyment and effort in play [4].…”
Section: Different Player Groups and Player Experiencementioning
confidence: 99%