Adjunct Publication of the 27th Conference on User Modeling, Adaptation and Personalization 2019
DOI: 10.1145/3314183.3323458
|View full text |Cite
|
Sign up to set email alerts
|

Personalized Serious Games for Self-regulated Attention Training

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
10
0
7

Year Published

2020
2020
2023
2023

Publication Types

Select...
6
1
1

Relationship

0
8

Authors

Journals

citations
Cited by 13 publications
(17 citation statements)
references
References 13 publications
0
10
0
7
Order By: Relevance
“…Tujuan yang paling populer di kalangan peneliti sejak tahun 2012 sampai 2020 adalah melatih fokus anak dengan ADHD. Terdapat 21 penelitian dengan tujuan melatih fokus anak dengan ADHD [22], [24]- [28], [32], [35]- [41], [43], [45]- [48], [50], [51]. Tujuan melatih fokus pada anak dengan ADHD populer karena anak yang menderita ADHD terlalu aktif dan tidak bisa diam [41], serta menyebabkan anak kesulitan dalam berkonsentrasi atau fokus pada materi pelajaran.…”
Section: A Tujuan Teknologi Game Untuk Anak Dengan Adhdunclassified
“…Tujuan yang paling populer di kalangan peneliti sejak tahun 2012 sampai 2020 adalah melatih fokus anak dengan ADHD. Terdapat 21 penelitian dengan tujuan melatih fokus anak dengan ADHD [22], [24]- [28], [32], [35]- [41], [43], [45]- [48], [50], [51]. Tujuan melatih fokus pada anak dengan ADHD populer karena anak yang menderita ADHD terlalu aktif dan tidak bisa diam [41], serta menyebabkan anak kesulitan dalam berkonsentrasi atau fokus pada materi pelajaran.…”
Section: A Tujuan Teknologi Game Untuk Anak Dengan Adhdunclassified
“…In [11], researchers sought to study the assessment step of an SG for attention enhancement. A serious game for enhancing attention skills based on an Open Learned Model (OLM) was developed (Keep Attention), and a study was conducted to evaluate to what extent the OLM influences users' decisionmaking in attention training [11].…”
Section: Serious Games and Attention (Cognitive Skills)mentioning
confidence: 99%
“…In [11], researchers sought to study the assessment step of an SG for attention enhancement. A serious game for enhancing attention skills based on an Open Learned Model (OLM) was developed (Keep Attention), and a study was conducted to evaluate to what extent the OLM influences users' decisionmaking in attention training [11]. The study concluded that the Open Learner Model is effective in personalizing the user's experience, guaranteeing transparency, and helping users selfregulate their skills.…”
Section: Serious Games and Attention (Cognitive Skills)mentioning
confidence: 99%
See 1 more Smart Citation
“…Learners with high SRL skills are able to monitor their current and previous performance and progress, reflect on their skills and set appropriate goals during learning. A recent work has proposed the integration of an Open Learner Model (OLM) in an attention training game to help the users reflect on their progress and evaluate the system's decisions regarding task and difficulty selection [25]. Open Learner Models have been mainly used in educational contexts and they refer to the system's visual representation of the learners' current understanding of a topic, or their level of competency, usually in the form of skill bars.…”
Section: Self-regulated Learning and Childrenmentioning
confidence: 99%