2016
DOI: 10.1007/978-3-319-33450-9
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Perspectives on HCI Research with Teenagers

Abstract: In this chapter, two participatory design activities are described in which teenagers create lo-fi designs describing emotions and explain the rationale for their design choices. Designs annotating and describing emotions are categorised as anthropomorphic, abstract, object based, or biomorphic. The chapter concludes: (i) teenagers use a variety of visual metaphors to describe emotions, (ii) teenagers use anthropomorphic visual metaphors most often to describe emotions and (iii) teenagers make more use of abst… Show more

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Cited by 14 publications
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“…Adolescent reasoning begins to change and develop at 12-13 years old. Besides, the changes are also found in social changes, such as the ability to understand others and the rules in the surrounding environment [3].…”
Section: Introductionmentioning
confidence: 99%
“…Adolescent reasoning begins to change and develop at 12-13 years old. Besides, the changes are also found in social changes, such as the ability to understand others and the rules in the surrounding environment [3].…”
Section: Introductionmentioning
confidence: 99%