2017
DOI: 10.1007/978-3-319-58640-3_41
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Pervasive Information Architecture and Media Ecosystem: A Brazilian Video on Demand User Experience

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Cited by 2 publications
(1 citation statement)
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“…These cross-channel errors could not be traced using usability heuristics proposed for isolated devices, as they are problems surfaced through the change of interactive channels. This first experimentation with the UX heuristics is a step forward from previous research (Agner et al 2017), regarding the analysis of the ecology system GloboPlay, where results showed that Nielsen and Molich's 10 heuristics (desktop interfaces) and Resmini and Rosatti's 5 heuristics (information architecture) were not enough to classify all problems noted by users in cooperative evaluation.…”
Section: Discussionmentioning
confidence: 89%
“…These cross-channel errors could not be traced using usability heuristics proposed for isolated devices, as they are problems surfaced through the change of interactive channels. This first experimentation with the UX heuristics is a step forward from previous research (Agner et al 2017), regarding the analysis of the ecology system GloboPlay, where results showed that Nielsen and Molich's 10 heuristics (desktop interfaces) and Resmini and Rosatti's 5 heuristics (information architecture) were not enough to classify all problems noted by users in cooperative evaluation.…”
Section: Discussionmentioning
confidence: 89%