2019 IEEE/CVF International Conference on Computer Vision (ICCV) 2019
DOI: 10.1109/iccv.2019.00952
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Photo-Realistic Facial Details Synthesis From Single Image

Abstract: Figure 1. From left to right: input face image; proxy 3D face, texture and displacement map produced by our framework; detailed face geometry with estimated displacement map applied on the proxy 3D face; and re-rendered facial image. AbstractWe present a single-image 3D face synthesis technique that can handle challenging facial expressions while recovering fine geometric details. Our technique employs expression analysis for proxy face geometry generation and combines supervised and unsupervised learning for … Show more

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Cited by 116 publications
(94 citation statements)
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“…The other two results were generated using pre-trained deeplearning models. While the method from [49] estimates the shape of a face by inferring the shape parameters of a 3DMM, a detailed facial shape with a UV displacement map is generated in [36]. Although our method is based on iterative linear optimization, the quality of the recovered 3D shapes is comparable to that of the latest methods based on deeplearning.…”
Section: B 3d Shape Recoverymentioning
confidence: 98%
See 2 more Smart Citations
“…The other two results were generated using pre-trained deeplearning models. While the method from [49] estimates the shape of a face by inferring the shape parameters of a 3DMM, a detailed facial shape with a UV displacement map is generated in [36]. Although our method is based on iterative linear optimization, the quality of the recovered 3D shapes is comparable to that of the latest methods based on deeplearning.…”
Section: B 3d Shape Recoverymentioning
confidence: 98%
“…Recently, a UV map, which is mapping of 3D mesh to the 2D image, was used for inferring 3D displacement from 2D image [34], [35]. The latest prominent results by using a UV map combined with a CNN was proposed in [36].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Although there have been some studies involving video processing, such as video generation [115], video colorization [116], [117], video inpainting [118], motion transfer [119], and facial animation synthesis [120]- [123], the research on video using GANs is limited. In addition, although GANs have been applied to the generation and synthesis of 3D models, such as 3D colorization [124], 3D face reconstruction [125], [126], 3D character animation [127], and 3D textured object generation [128], the results are far from perfect. At present, GANs are still based on large amounts of training data.…”
Section: B Future Opportunitiesmentioning
confidence: 99%
“…The origin of visual generation dates back to [40], where multiple networks are jointly trained in an adversarial manner. Subsequent works generate images in specific domains such as face [41][42][43], person [44][45][46], as well as generic domains [47,48]. From the perspective of inputs, the generation can also be treated as conditioning on different information, e.g.…”
Section: I I L a N G U A G E T O V I S I O Nmentioning
confidence: 99%