Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2012
DOI: 10.1145/2207676.2208720
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Cited by 55 publications
(13 citation statements)
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“…The mere existence of technology in a learning environment does not mean it will necessarily be used effectively for the purposes or in the ways the designers intend [44]. In addition, interactive tabletop applications for learning have typically been designed for interaction outcomes, without concrete reference to specific learning theories or learning outcomes, although they may involve instructors and teachers in the design process [41,47,50]. Moreover, people may not always approach an exhibit at the initial state, and can instead begin engagement at a later stage in the application [8], which affects the way in which users perceive exhibits.…”
Section: Touchscreen Interactions In Museumsmentioning
confidence: 99%
“…The mere existence of technology in a learning environment does not mean it will necessarily be used effectively for the purposes or in the ways the designers intend [44]. In addition, interactive tabletop applications for learning have typically been designed for interaction outcomes, without concrete reference to specific learning theories or learning outcomes, although they may involve instructors and teachers in the design process [41,47,50]. Moreover, people may not always approach an exhibit at the initial state, and can instead begin engagement at a later stage in the application [8], which affects the way in which users perceive exhibits.…”
Section: Touchscreen Interactions In Museumsmentioning
confidence: 99%
“…Our setting seemed to encourage participants to explore both, the options and interaction possibilities of the data exploration matrix as well as the underlying dataset in a collaborative manner. This leads to the assumption that physicalizations, in general, have the potential to foster collaboration, similar to tangible user interfaces (e.g., Schneider et al [2011Schneider et al [ , 2012). …”
Section: Discussionmentioning
confidence: 99%
“…Schneider et al [2011] compared multi-touch and tangible interfaces for collaborative learning and found that the tangible interface fostered collaboration, helped exploring a larger part of the problem space and turned problem-solving in a more playful experience. A follow-up study showed that a tabletop system that enables tangible and digital exploration can support collaborative learning by engaging participants in the activity [Schneider et al, 2012].…”
Section: Tangible Interfaces For Collaborationmentioning
confidence: 99%
“…Within the field of technology for learning studies show that tabletop interfaces may be advantageous for the teaching of complex concepts [34,35]. Schneider et al discovered that a tabletop interface fosters collaborative learning [34], while Shaer et al found interactive tabletop learning applications are less cognitively demanding, than traditional screen and mouse setups [35].…”
Section: Interactive Collaborative Data Explorationmentioning
confidence: 99%