2013
DOI: 10.5210/fm.v18i11.4965
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Pixels, bits and urban space: Observing the intersection of the space of information with urban space in augmented reality smartphone applications and peripheral vision displays

Abstract: Today the urban environment can be seen as a mix of technically mediated elements and actual physical locations -the city is techno-synthetically composed. The method of observing the production of space, as asserted by Lefebvre, must take into account physical and non-physical spaces, produced out of the coexistence of everyday life and activities with the space of information. This paper explores the merging of bits and bytes with the urban environment and uses augmented reality applications for the smartpho… Show more

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Cited by 9 publications
(12 citation statements)
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“…Much of this work is comparative and historical, where philosophical questions of representation, reality, and aesthetics are raised to better understand AR as a phenomenon and art form (Gould, 2014; Lichty, 2014). Other studies that look more specifically at the relationship between mobile media and space draw primarily on theories from sociology and geography (Drakopoulou, 2013; Graham et al, 2013). One thing scholars have observed about AR is that the extent to which the augmentation is tied to a place varies greatly depending on the application—some content takes the form of floating graphics that appear by happenstance in certain locations (e.g., Pokémon GO) while other content is integrated into the meaning of the site (e.g., Tanks in Tiananmen Square).…”
Section: Four Foundational Research Areasmentioning
confidence: 99%
“…Much of this work is comparative and historical, where philosophical questions of representation, reality, and aesthetics are raised to better understand AR as a phenomenon and art form (Gould, 2014; Lichty, 2014). Other studies that look more specifically at the relationship between mobile media and space draw primarily on theories from sociology and geography (Drakopoulou, 2013; Graham et al, 2013). One thing scholars have observed about AR is that the extent to which the augmentation is tied to a place varies greatly depending on the application—some content takes the form of floating graphics that appear by happenstance in certain locations (e.g., Pokémon GO) while other content is integrated into the meaning of the site (e.g., Tanks in Tiananmen Square).…”
Section: Four Foundational Research Areasmentioning
confidence: 99%
“…Alongside these claims are concerns, however, that the content of AR might be manipulated through algorithms and the regulatory power of code (Graham et al, 2012; Urrichio, 2011). While there are many theoretical issues and possibilities raised by mobile AR and the power dynamics that underlie the technology (Crang and Graham, 2007; Drakopoulou, 2013; Graham et al, 2012; Sheller, 2012; Thrift and French, 2002), there has been a relative lack of empirical research done analyzing how actual users of AR are deploying and engaging with the technology, and their accounts and perceptions of their use. This study looks at the early practices forming around mobile AR, to understand how people act in space and how they utilize technology to render that place meaningful.…”
Section: Literature Reviewmentioning
confidence: 99%
“…During that time, approaches were developed in both commercial and artistic sectors, such as Dodgeball (2000)(2001)(2002)(2003)(2004)(2005) and the Yellow Arrow project (2004)(2005)(2006). The end of early experiments in locative media is marked by the introduction of the smartphone in 2007/2008, when mobile and location-based technologies were integrated with the web (Drakopoulou, 2013;Goggin, 2011) and locative-media applications moved to the commercial sector (de Souza e Silva & Frith, 2010, p. 491). On SNSs, the dynamics and politics of profit-making schemes have changed the context in which location is used.…”
Section: Locative-media Legacy and Location As Temporal In Snssmentioning
confidence: 99%
“…This article looks at the representation of location on SNSs and not the effects of it on the perception of actual physical space, which have been discussed elsewhere as hybrid spaces (see de Souza e Silva & Sheller, 2015;Drakopoulou, 2013). In such cases, digital information is layered over actual locations (de Souza e Silva & Frith, 2010;Drakopoulou, 2013;Graham & Zook, 2013), giving new and additional meaning to places. On SNSs, instantaneous access to the digital terrain allows users to implement the representation of their online identity by geotagging and instantly sharing an activity of the physical world, either while it is happening or soon afterward.…”
Section: Introductionmentioning
confidence: 99%