2018
DOI: 10.1177/2050157918792438
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Future directions for mobile augmented reality research: Understanding relationships between augmented reality users, nonusers, content, devices, and industry

Abstract: As the field of mobile media studies continues to grow, researchers are focusing on new developments and trends in mobile technologies. One of these areas that has been garnering interest is mobile augmented reality (AR) technologies. While much of the earliest research in AR was primarily focused on answering computer science and engineering related questions, social science and humanities scholars have started taking note of AR as perhaps the next major development in mobile media. Given that much of this re… Show more

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Cited by 46 publications
(41 citation statements)
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“…This study attempted to explore gamers' psychology, content, devices, and marketing of Pokémon GO and echoes what Liao [23] argued about the future directions of mobile augmented reality. Hence, professionals can apply the findings of this study to practice marketing through this type of games.…”
Section: Findings and Managerial Implicationsmentioning
confidence: 96%
“…This study attempted to explore gamers' psychology, content, devices, and marketing of Pokémon GO and echoes what Liao [23] argued about the future directions of mobile augmented reality. Hence, professionals can apply the findings of this study to practice marketing through this type of games.…”
Section: Findings and Managerial Implicationsmentioning
confidence: 96%
“…By following careful plans for making observations, we engage in a systematic and thoughtful process that deserves to be called research. This process includes 7 phases namely: (1) observing; (2) selecting promising variables; (3) deciding whom to observe; (4) deciding how to observe; (5) deciding when to observe; (6) deciding how to analyze data; and (7) interpreting data to make decisions [88]. By prefixing research with empirical observations, some powerful new ideas are added.…”
Section: Research Typesmentioning
confidence: 99%
“…L a realidad aumentada (RA) puede ser representada como la integración de objetos virtuales en 3D a entornos reales a fin de enriquecer su percepción en un ambiente no inmersivo. Asimismo, considera parte de lo que se cataloga como realidad mixta (Pan et al, 2006), la cual permite la transición entre lo real y lo virtual de forma natural (Abdoli-Sejzi & Bahru, 2015) y sincrónica, apoyada en su mayoría por dispositivos tecnológicos, como los móviles (Liao, 2018), y trae consigo ventajas dentro del ámbito educativo, como la motivación en los estudiantes (Marín-Díaz, Cabero-Almenara y Gallego-Pérez, 2018), y la mejora del rendimiento académico (Cabero-Almenara et al, 2019), razón por la cual ha sido utilizada en la enseñanza de idiomas (Redondo et al, 2019), las matemáticas (Álvarez-Sánchez et al, 2017), las ciencias sociales (Cózar-Gutiérrez y Sáez-López, 2017) y la medicina (Cabero-Almenara et al, 2018), por citar algunos ejemplos.…”
Section: Introductionunclassified