2019
DOI: 10.14361/9783839448021-018
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Play the City

Abstract: Games are as old as society, yet when a spatial designer enters the world of games, a new world opens-bright with novelty and possibility, a relatively unexplored instrument for shaping spaces that are more meaningful to humans. How much can an architect or an urbanist learn from games? Can games teach them about trust and ownership, as platforms with transparent rules valid for everyone, and with common goals? Can games teach them about learning and engagement, having fun with strangers while constantly being… Show more

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Cited by 2 publications
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“…Other researchers have discussed the application of games to community and urban development issues, for instance, Karabinus and Atherton (2019) designed social deception games across digital platforms to improve community access to planning discussions. Tan's (2019) "Play the city" led the field in game-based solutions for urban design discussions, employing analogue games such as board games and card games.…”
Section: Gamification-theory Rules Players and Evaluation Of Outcomesmentioning
confidence: 99%
“…Other researchers have discussed the application of games to community and urban development issues, for instance, Karabinus and Atherton (2019) designed social deception games across digital platforms to improve community access to planning discussions. Tan's (2019) "Play the city" led the field in game-based solutions for urban design discussions, employing analogue games such as board games and card games.…”
Section: Gamification-theory Rules Players and Evaluation Of Outcomesmentioning
confidence: 99%