“…Some of the areas of investigation have included gamer demographics (e.g. Griffiths, et al, 2003;2004;, online gaming addiction (e.g., Hussain, Griffiths & Baguley, 2012;Spekman, et al, 2013), within-game group formation (e.g., Chen, Sun, & Hsieh, 2008;Ducheneaut, Yee, Nickell, & Moore, 2006;Odrowska & Massar, 2014), and within-game social interaction (e.g., Cole & Griffiths, 2007;Hussain & Griffiths, 2008).…”