1986
DOI: 10.2307/2540255
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Playing Cards and Popular Culture in Sixteenth-Century Nuremberg

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Cited by 6 publications
(8 citation statements)
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“…The implications INTRODUCTION of this difference are especially evident when we think about a matter like cheating-so often a source of conflict in the dramas, as it is in games. 45 If friendship, courtship, and marriage are approached predominantly as affective bonds, then cheating is an ethical affront and a sign of betrayal of the bond. But if these relationships are thought about as games of information, cheating constitutes a manipulation of an inherent imbalance in knowledge between parties.…”
Section: Social and Theatrical Information Gamesmentioning
confidence: 99%
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“…The implications INTRODUCTION of this difference are especially evident when we think about a matter like cheating-so often a source of conflict in the dramas, as it is in games. 45 If friendship, courtship, and marriage are approached predominantly as affective bonds, then cheating is an ethical affront and a sign of betrayal of the bond. But if these relationships are thought about as games of information, cheating constitutes a manipulation of an inherent imbalance in knowledge between parties.…”
Section: Social and Theatrical Information Gamesmentioning
confidence: 99%
“…Even when chess was accepted by ecclesiastical canons, tables was still considered unlawful until the end of the fifteenth century, when its players were finally given some reprieve throughout much of Europe on the condition that they did not play for big stakes and that they were of a high enough status; apprentices and university students were still prohibited from tables. 45 In England, a series of laws about gameplay evinced a similar consensus that games were acceptable under particular circumstances of play. In 1541-2, when England's Henry VIII issued his famous statute requiring the king's subjects aged 7-60 to practice longbow, he also laid out several key policies regarding sitting pastimes.…”
Section: Attitudes Toward Gameplaymentioning
confidence: 99%
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