2021
DOI: 10.48550/arxiv.2110.07588
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Playing for 3D Human Recovery

Abstract: 2 SenseTime Research https://gta-human.com Figure 1. GTA-Human dataset is built from GTA-V, an open-world action game that features a reasonably realistic functioning metropolis and virtual characters living in it. Our customized toolchain enables large-scale collection and annotation of highly diverse human data (subjects, actions, locations) that we hope empowers in-depth studies on 3D human recovery. We show here a few examples we generate at various locations in the virtual world with our SMPL annotations … Show more

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Cited by 4 publications
(4 citation statements)
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“…The dataset contains ground truth depth maps, optical flow, surface normals, human part segmentations, and 2D/3D joint locations. GTA-Human [209] is a large-scale 3D human dataset with a diverse set of subjects, actions, and scenarios generated with the GTA-V game engine. There are 20K video sequences with SMPL annotations in this dataset.…”
Section: Rendered Datasetsmentioning
confidence: 99%
“…The dataset contains ground truth depth maps, optical flow, surface normals, human part segmentations, and 2D/3D joint locations. GTA-Human [209] is a large-scale 3D human dataset with a diverse set of subjects, actions, and scenarios generated with the GTA-V game engine. There are 20K video sequences with SMPL annotations in this dataset.…”
Section: Rendered Datasetsmentioning
confidence: 99%
“…Recently, 3D rendering tools employed in video games have become a valuable source for collecting synthetic data, aiming to improve performances across different human analysis tasks. Among others, Zhu et al [67] and Cai et al [68] extracted training data from NBA2K2019 and GTA-V, in order to achieve state-of-the-art performances in 3D human body reconstruction. Other studies exploiting 3D rendering tools for generating synthetic data spanned applications in re-identification of individuals [78], face recognition [79], [52], and gait recognition [80].…”
Section: Methodsmentioning
confidence: 99%
“…Synthetic dataset such as AGORA [77] renders high-quality human scans in virtual environments and fits SMPL to the original mesh. Video games have also become an alternative source of data [9,10]. In addition to SMPL parameters that do not model clothes or texture, HuMMan also provides textured meshes of clothed subjects.…”
Section: Related Workmentioning
confidence: 99%