2021
DOI: 10.1016/j.chb.2021.106953
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Playing videogames is associated with reduced awareness of bodily sensations

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Cited by 4 publications
(2 citation statements)
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“…Virtual worlds also afford users to choose their avatars’ appearance and identity, which can influence how they perceive and interact with their surroundings. In an international survey of 142 regular users of video games, greater embodiment over an avatar was associated with lower awareness of bodily sensation during gaming sessions [ 25 ]. In a sample of 60 women from the UK general population, reducing avatar height during a virtual reality train ride was associated with increased levels of paranoia and negative social comparison [ 26 ].…”
Section: Virtual Worlds and Mental Healthmentioning
confidence: 99%
“…Virtual worlds also afford users to choose their avatars’ appearance and identity, which can influence how they perceive and interact with their surroundings. In an international survey of 142 regular users of video games, greater embodiment over an avatar was associated with lower awareness of bodily sensation during gaming sessions [ 25 ]. In a sample of 60 women from the UK general population, reducing avatar height during a virtual reality train ride was associated with increased levels of paranoia and negative social comparison [ 26 ].…”
Section: Virtual Worlds and Mental Healthmentioning
confidence: 99%
“…On the theoretical level, there are vastly different approaches to investigating the effects of games. Researchers studying the psychology of play highlight that games can help players try out different social roles, experience power in a safe environment, or experience a state of flow [15][16][17]. Earlier research traditions invoked the displacement hypothesis to explain the effects of media, taking for granted the idea that engaging with media displaces face-to-face interaction, leading to lower well-being [18].…”
Section: Introductionmentioning
confidence: 99%