2008
DOI: 10.1080/14927713.2008.9651397
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Poker face: Gender, race and representation in online poker

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Cited by 11 publications
(8 citation statements)
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“…Poker is most frequently played online , where gender can be conveyed via avatars —graphical representations of players at a virtual table. The use of avatars in online poker is pervasive, and typically the avatar genders are clearly depicted [ 35 ]. Given how common bluffing is in poker, even small gender effects in players’ bluffing propensity might have highly significant monetary consequences especially for online poker players.…”
Section: Introductionmentioning
confidence: 99%
“…Poker is most frequently played online , where gender can be conveyed via avatars —graphical representations of players at a virtual table. The use of avatars in online poker is pervasive, and typically the avatar genders are clearly depicted [ 35 ]. Given how common bluffing is in poker, even small gender effects in players’ bluffing propensity might have highly significant monetary consequences especially for online poker players.…”
Section: Introductionmentioning
confidence: 99%
“…To do this, the present work examines the effects of both positive and negative contact in an online poker context, a context previously ignored in research on intergroup contact. Previous research on online poker has mostly focused on problem gambling (e.g., Mitrovic & Brown, 2009), judgment and decision-making (Siler, 2010), gender and race representations in poker avatars and advertisements (Ingen, 2008), or the subculture that exists for online poker players (O'Leary & Carroll, 2013). However, no work to date has examined how online interactions between poker players from different national groups could have spill over effects on one's views about people from other nations.…”
mentioning
confidence: 99%
“…Second, this gambler reported using music to manage mood and thereby control outward emotions portrayed in body language that might otherwise have allowed opponents to determine the strength or weakness of the gambler's poker hand. Therefore, for this participant, music was one component of maintaining a ''poker face'' (van Ingen, 2008). Using music to manage outward feelings is akin to two dimensions of mobile listening proposed by Bull (2006); this gambler used music with a moral dimension-to avoid relating to others-as well as with a cognitive dimension in an attempt to manage his moods and thoughts.…”
Section: Discussionmentioning
confidence: 99%
“…Research conducted in retail and commercial environments suggests that background music can influence the speed of consumer activity, perception of the environment, patronage, purchasing, and time perception (North & Hargreaves, 2006, 2008. Griffiths andParke (2003, 2005) applied such research to gambling and suggested that background music may increase gamblers' confidence, arousal level, and risk-taking behaviour; aid relaxation; help gamblers to disregard previous losses; mask the auditory cues emitted from the slot machines; and induce a romantic affective state, leading gamblers to believe that their chances of winning are unrealistically enhanced.…”
Section: Introductionmentioning
confidence: 99%