Abstract:Summary
With the increasing heterogeneity and on‐node parallelism of high‐performance computing hardware, a major challenge is to develop portable and efficient algorithms and software. In this work, we present our implementation of a portable code to perform surface reconstruction using NVIDIA's Thrust library. Surface reconstruction is a technique commonly used in volume tracking methods for simulations of multimaterial flow with interfaces. We have designed a 3D mesh data structure that is easily mapped to … Show more
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