1995
DOI: 10.1109/5.371972
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Portable video-on-demand in wireless communication

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Cited by 88 publications
(17 citation statements)
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“…Typical and successful examples of such type of applications are video and music players [59,117,124], three-dimensional games [45,104,122] or Voice-Over-IP (VOIP) [121] applications. Nowadays, these new multimedia applications (e.g., MPEG4) include complex algorithms, coded in object-oriented languages (e.g., C++ or Java), and have largely increased the demands of memory and performance of traditional embedded software.…”
Section: Multimedia Applicationsmentioning
confidence: 99%
“…Typical and successful examples of such type of applications are video and music players [59,117,124], three-dimensional games [45,104,122] or Voice-Over-IP (VOIP) [121] applications. Nowadays, these new multimedia applications (e.g., MPEG4) include complex algorithms, coded in object-oriented languages (e.g., C++ or Java), and have largely increased the demands of memory and performance of traditional embedded software.…”
Section: Multimedia Applicationsmentioning
confidence: 99%
“…Off-chip memories, on the other hand, represent a considerable cost in terms of power [23], [24]. Furthermore, accesses to external memories are slow, causing an impediment to the overall speed of the system.…”
Section: Motivation: a One-pass Sequential Coding Is Incompatiblementioning
confidence: 99%
“…There must be an excellent match between the extracted tasks and the architecture resources: any significant mismatch results in performance loss, a decrease of resource utilization and reduced energy efficiency of the implementation. Second, the memory and bus/communication network on the platform consume a major part of the energy [3][4][5][6], and optimizations reducing this power dissipation are crucial.…”
Section: Introductionmentioning
confidence: 99%