[POSTER] Augmented Reality Assistance in the Central Field-of-View Outperforms Peripheral Displays for Order Picking: Results from a Virtual Reality Simulation Study
Abstract:One area in which glasses-based augmented reality (AR) is successfully applied in industry is order picking in logistics (pick-byvision). Here, the almost hands-free operation and the direct integration into the digital workflow provided by augmented reality glasses are direct advantages. A common non-AR guidance technique for order picking is pickby-light. This is an efficient approach for single users and low numbers of alternative targets. AR glasses have the potential to overcome these limitations. However… Show more
“…AR can be used for design and manufacturing applications [14], assembly operations, either in training [6,15] or as an online guidance system for operators [9,16,17]. In logistic, 'pick-byvision' is a prominent concept utilising AR to indicate picking locations and quantities [18][19][20][21][22][23]. Other areas where AR can also be used include warehouse operations [24].…”
Section: Industrial Augmented Reality In Support Of Industry 40mentioning
Highlights o Industrial Augmented Reality (AR) is a central part of Industry 4.0 initiatives o Providing guidance on which aspects industry should focus on to ensure AR implementation success o Technology context and organisational fit are key success factors for the AR implementation o User barrier and external support do not significantly influence the AR implementation success o While technological aspects are important, organisational issues are more relevant for industry
“…AR can be used for design and manufacturing applications [14], assembly operations, either in training [6,15] or as an online guidance system for operators [9,16,17]. In logistic, 'pick-byvision' is a prominent concept utilising AR to indicate picking locations and quantities [18][19][20][21][22][23]. Other areas where AR can also be used include warehouse operations [24].…”
Section: Industrial Augmented Reality In Support Of Industry 40mentioning
Highlights o Industrial Augmented Reality (AR) is a central part of Industry 4.0 initiatives o Providing guidance on which aspects industry should focus on to ensure AR implementation success o Technology context and organisational fit are key success factors for the AR implementation o User barrier and external support do not significantly influence the AR implementation success o While technological aspects are important, organisational issues are more relevant for industry
“…Our results show clear benefits for pick-by-vision use compared to pick-by-light. In addition, we can demonstrate that the binocular AR solution outperforms the monocular in the attentiongrabbing task [7].…”
This paper aims to create virtual gasoline engine based on Augment Reality which are used to study working principle of gasoline engine in mechanical engineering of higher education institution. The Application can help participants learn to understand the working principle of a gasoline engine with three-dimensional visualization (3D) through an android smartphone device. The current learning process is still using the practicum module and engine stand to carry out practicum activities, the method makes the participants learn bored in addition to having to share with other students because of limited time practicum that has been determined so that learning activities become less effective. Augmented Reality is a technological innovation that is currently developing where with the technology we can combine virtual objects into the real world directly with the form of three-dimensional (3D). The working principle of the gasoline engine will be presented using a three-dimensional multimedia visualization embedded in the application. The learning module consists of a didactic model and a form of learning. A special feature of this application is the use of three-dimensional visualization that can be operated via desktop computers and smartphones by utilizing the camera facility as a marker.
“…More specifically, the field of view is the area in which the pickers can see the content while wearing their glasses or headbands. According to [21], the full field of view of a human is 180°, however the use of vision picking equipment for the execution of order picking process reduces the field of view of pickers. Indeed, the display area of available glasses or headbands covers a field of view of 20° to 90° [20,21].…”
Section: Review Of Parameters That Affect Vision Picking Technology Pmentioning
confidence: 99%
“…According to [21], the full field of view of a human is 180°, however the use of vision picking equipment for the execution of order picking process reduces the field of view of pickers. Indeed, the display area of available glasses or headbands covers a field of view of 20° to 90° [20,21]. To this point, it is worth mentioning that a significant number of vision picking devices has a really small field of view [19], and this fact creates multiple problems that deal with the performance and the safety of pickers when vision picking is adopted in industrial environments [22,23].…”
Section: Review Of Parameters That Affect Vision Picking Technology Pmentioning
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