2018
DOI: 10.1007/978-3-319-72736-3_24
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Postural Rehabilitation Within the VRRS (Virtual Reality Rehabilitation System) Environment

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Cited by 4 publications
(2 citation statements)
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“…In particular, it is possible to perform exercises in which COP displacements are only performed in one direction, such as anterior-posterior or medial-lateral, or in two directions together (anterior-posterior and medial-lateral), but also omnidirectional. In addition, all these exercises are included in VR, with attractive and motivating graphics for children [ 43 ]. Therefore, as a technological tool, the VRRS system could be a new frontier for personalized, more motivating, and exciting rehabilitation programmes for these children, thanks to the different information provided by the quantitative data, such as the analysis of the different balance components.…”
Section: Discussionmentioning
confidence: 99%
“…In particular, it is possible to perform exercises in which COP displacements are only performed in one direction, such as anterior-posterior or medial-lateral, or in two directions together (anterior-posterior and medial-lateral), but also omnidirectional. In addition, all these exercises are included in VR, with attractive and motivating graphics for children [ 43 ]. Therefore, as a technological tool, the VRRS system could be a new frontier for personalized, more motivating, and exciting rehabilitation programmes for these children, thanks to the different information provided by the quantitative data, such as the analysis of the different balance components.…”
Section: Discussionmentioning
confidence: 99%
“…Virtual environment, interactivity, immersion environment, and sensory feedback are essential factors of VR [31]. Various information technologies (ITs), such as computer graphics, image processing, pattern recognition, Artificial Intelligence (AI), networking, and audio systems, as well as different hardware and software can be used to design and implement VR systems [31][32][33]. This technology has been used as an interactive, motivational, and assessment tool in the rehabilitation field [29,[34][35][36][37].…”
Section: Virtual Realitymentioning
confidence: 99%