“…However, the surface models of the phalanges and the metacarpal bones from the second to fifth were not identical to real hand, and they needed to be trimmed. In Maya version 2018 (Autodesk, Inc., San Rafael, CA), the distal and proximal articular surfaces of the distal, middle, and proximal phalanges and of the metacarpal bones were trimmed to create convex and concave articular surfaces using 'Move, Smooth, Relax, Grab, and Flatten' tools to make them more similar to the those of a living body (Kim et al, 2021b).…”