Schools and educators continue to explore new technology-based techniques and tools to enhance student education. However, within the subject area of mathematics, and specifically algebra, traditional methods of instruction such as using graphing paper and blackboards are still heavily relied upon. Using new technologies to extend these traditional methods could be used to enhance learning while keeping the format that has proven to work. Tablet-based PCs and serious games are two tools that could be used together to improve learning. This research is based on the serious game prototype developed by Tom Carbone, which utilizes the Tablet PC and an electronic version of graph paper. During the course of the present study, the tool was modified based on the findings from a usability analysis (expert review) and a focus group with educators. The information received from this group of studies began the validation process to show that Tablet-based PC games might be a profitable teaching tool for algebraic education, and future research should be conducted with end-users to gain their approval and insights.