2022
DOI: 10.3389/fpsyt.2022.940281
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Prediction of problem gambling by demographics, gaming behavior and psychological correlates among gacha gamers: A cross-sectional online survey in Chinese young adults

Abstract: ObjectiveThe objective of this study is to explore the association of problem gambling with demographics, psychological distress, and gaming behavior in young adult gacha gamers in Hong Kong.Materials and methodsCross-sectional data was collected in the first and fifth waves of COVID-19 pandemic in Hong Kong online. Participants who aged 18–25 years and had been playing gacha games over the past 12 months were recruited. Stepwise multiple regression was used to explore the association among risk of problem gam… Show more

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Cited by 5 publications
(4 citation statements)
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“…The odds for such behavior increased several-fold in comparison with the period before the pandemic and earthquakes. These findings are similar to those already reported for PIU during the pandemic among young adults ( 39 , 59 , 60 ) and after earthquakes among students ( 56 ), as well as among adults during pandemic ( 31 , 32 ), among adults during pandemic and earthquakes ( 64 ), and after the Wenchuan earthquake among adolescents ( 58 ) or Italian students 2 years after the L’Aquila earthquake ( 56 ). Social online networks during natural disasters are important for maintaining interpersonal relationships, communication, education, and work-related obligations.…”
Section: Discussionsupporting
confidence: 91%
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“…The odds for such behavior increased several-fold in comparison with the period before the pandemic and earthquakes. These findings are similar to those already reported for PIU during the pandemic among young adults ( 39 , 59 , 60 ) and after earthquakes among students ( 56 ), as well as among adults during pandemic ( 31 , 32 ), among adults during pandemic and earthquakes ( 64 ), and after the Wenchuan earthquake among adolescents ( 58 ) or Italian students 2 years after the L’Aquila earthquake ( 56 ). Social online networks during natural disasters are important for maintaining interpersonal relationships, communication, education, and work-related obligations.…”
Section: Discussionsupporting
confidence: 91%
“…PIU or specific Internet activities during the COVID-19 pandemic or earthquakes among young adults ( 39 , 59–61 ), adolescents ( 57 , 58 ) and students ( 41 , 53 , 57 , 62 , 63 ) have already piqued researchers’ interest. The transition to adulthood can be a vulnerable period, particularly in young adults aged 18–25 years who experienced traumatic events.…”
Section: Introductionmentioning
confidence: 99%
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“…El juego se ve sobretodo como una diversión emocionante, aunque la dificultad para distinguir entre los conceptos de suerte, destino, azar y probabilidad, así como la familiaridad con videojuegos y otros juegos de ordenador hace que los menores se conviertan en menores vulnerables frente a los juegos de azar online. Cuando los menores están expuestos a estas mecánicas de juegos de azar empiezan a desarrollar habilidades propias de apostadores (Tang et al, 2022.). Además, los menores presentan una gran facilidad para añadir dinero real a sus cuentas virtuales, pues existen diferentes formas de eludir el uso directo de tarjetas de crédito, pues los smartphones permiten realizar pagos mediante pasarelas como Amazon, Paypal, u otras plataformas específicas.…”
Section: Discussionunclassified