“…With the widespread use of social networks and Internet accessibility, empirical studies began multiplying only two decades after these first studies . Despite the potentialities of social networks and online gaming, such as the development of cognitive and motor skills and the improvement of socialization skills (e.g., Abreu, Karam, Goés, & Spritzer, 2008;Dias, Garcia del Castillo, & Castillo-López, 2017;Valkenburg & Peter, 2009), evidence of potential mental health risks for users has also started to emerge (Abreu, Karam, Goés, & Spritzer, 2008;Carras, Rooij, Mheen, Musci, Xue, & Mendelson, 2017;Hyun al., 2015;Irles & Gomis, 2015;Kruss & Griffiths, 2011;Lemos & Santana, 2012). However, research also suggests that the problematic use of these tools differs across groups, particularly across gender.…”