2021
DOI: 10.1038/s41598-021-89098-3
|View full text |Cite
|
Sign up to set email alerts
|

Preliminary user centred evaluation of regional aircraft cabin interiors in virtual reality

Abstract: The main aim of the CASTLE (Cabin System Design Towards Passenger Wellbeing) European project is to deliver innovative interiors solutions that maximize the comfort and wellbeing of passengers in the next future. To achieve such objective, an effective HCD (Human Centred Design) approach has been employed to derive a Human Response Model based on a holistic assessment of comfort. The overall methodology has been conceived to provide different tools and methods to collect data on the impact that the design of e… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

0
19
0

Year Published

2022
2022
2023
2023

Publication Types

Select...
7
1

Relationship

0
8

Authors

Journals

citations
Cited by 11 publications
(19 citation statements)
references
References 20 publications
(8 reference statements)
0
19
0
Order By: Relevance
“…Several experimental campaigns have been conducted along with the conceptual design phase of the CASTLE project, differing for updates in the design solutions or the Colour and Material Finishing features provided by designers. In the experimental campaign held in autumn 2019, for the purpose of this work, we maintained the experimental protocol and the virtual scenario already validated and described in detail in the De Crescenzio et al 45 , integrated with EEG data acquisition. At this stage, the project is at a validation phase called CDR (Critical Design Review), when it is needed to exclude any major change in the components and any further refinement.…”
Section: Methodsmentioning
confidence: 99%
“…Several experimental campaigns have been conducted along with the conceptual design phase of the CASTLE project, differing for updates in the design solutions or the Colour and Material Finishing features provided by designers. In the experimental campaign held in autumn 2019, for the purpose of this work, we maintained the experimental protocol and the virtual scenario already validated and described in detail in the De Crescenzio et al 45 , integrated with EEG data acquisition. At this stage, the project is at a validation phase called CDR (Critical Design Review), when it is needed to exclude any major change in the components and any further refinement.…”
Section: Methodsmentioning
confidence: 99%
“…However, in a context where new technologies (e.g. low-cost VR/AR headsets and even smartphones) are bringing mixed realities to a multitude of new users 10 , 11 , this lack of direct knowledge causes a discrepancy between what can be programmed (by the designer) and what is eventually perceived (by the user). It is, therefore, crucial to establish protocols to run localisation experiments directly in virtual environments.…”
Section: Introductionmentioning
confidence: 99%
“…In addition, it can provide engineers with a tool to gain an intuitive understanding of complex product data in an interactive environment. Representative applications for human centric design or engineering exploration have been described by De Crescenzio et al [1] and Fuchs et al [2], respectively.…”
Section: Introductionmentioning
confidence: 99%