2000
DOI: 10.1162/105474600566727
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Presence in Virtual Theater

Abstract: Using empirical data, this research suggests that key features of a typical theatrical rehearsal process can significantly improve the sense of presence for participants within a shared virtual environment. Research of shared virtual environments (VEs) for the production of theater shows suggests that theater applications have specific requirements for presence. These can be summarized as characterization, repetition, and group dynamic, while the level of presence is dependent on the actor-avatar, actor-space,… Show more

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Cited by 14 publications
(4 citation statements)
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“…This presence effect induces two complementary issues: the first explores the necessary conditions for an actor to immerse himself in the body of an avatar and inhabit a virtual world. Early in 2000, [24] already established some basic rules for the theatrical use of VR. This question had not been addressed in the same period by Slater's experiment because immersive technologies with HMD had not yet become sufficiently qualitative and widespread.…”
Section: Digital Double and Presence Effectmentioning
confidence: 99%
“…This presence effect induces two complementary issues: the first explores the necessary conditions for an actor to immerse himself in the body of an avatar and inhabit a virtual world. Early in 2000, [24] already established some basic rules for the theatrical use of VR. This question had not been addressed in the same period by Slater's experiment because immersive technologies with HMD had not yet become sufficiently qualitative and widespread.…”
Section: Digital Double and Presence Effectmentioning
confidence: 99%
“…This is similar to the way costumes improve actor performances [17]; actors need avatars when rehearsing in a VE [15]; and avatar appearance affects behavior [19].…”
Section: Reminders Of Virtual Identitymentioning
confidence: 66%
“…The first of two case study Attractions, the Virtual Theatre [19] supports users who can interact with the production and in a real sense [20] join the cast. This results in a form of real-time, dynamic theatre, where the production is changing in time according to the interactions of the digital actors and the participants within a predefined framework.…”
Section: Virtual Theatrementioning
confidence: 99%