This paper presents the general structure, implementation features and a software module for tracing, visualization, shape recognition, measurement and efficiency evaluation for 3D model generation of objects to grip by an anthropomorphic gripper. Viewing is possible with an advanced video camera and shape recognition is possible through classifiers method. After setting the object shape, the gripper will approach the target, and its displacement is measured. Implementation, and how to work with the software designed are possible in several steps that are specified and described. The performance evaluation of the software system is based on a series of external factors, the most important being: light conditions; quality of video device; capture size; the human factor through a series of experiments focused on the system's ability to cope with external factors above mentioned.