“…As shown in Figure 1 , the distribution of hyperscan conditions dedicated to each of the nine categories defined by our framework is highly unequal. Over half of all reported hyperscan conditions (57.8%, N = 87) were conducted when the interacting dyad were in the same room without any means of digital interaction (i.e., Analog ToI) (Funane et al, 2011 ; Holper et al, 2012 , 2013 ; Jiang et al, 2012 , 2015 ; Osaka et al, 2014 , 2015 ; Duan et al, 2015 ; Liu N et al, 2016 ; Nozawa et al, 2016 , 2019 ; Hirsch et al, 2017 , 2018 ; Ikeda et al, 2017 ; Zhang et al, 2017a , b ; Zhao et al, 2017 ; Dai et al, 2018a , b ; Fishburn et al, 2018 ; Pan et al, 2018 , 2020a ; Xue et al, 2018 ; Zhang Y et al, 2018 ; Lu et al, 2019 , 2020 ; Mayseless et al, 2019 ; Niu et al, 2019 ; Vanzella et al, 2019 ; Noah et al, 2020 ), while (42.4%, N = 64) included some element of technology (e.g., playing a computer game) while participants were in the same room (Cui et al, 2012 ; Dommer et al, 2012 ; Duan et al, 2013 ; Cheng et al, 2015 , 2019 ; Liu T et al, 2015 , 2016 , 2017 ; Baker et al, 2016 ; Tang et al, 2016 ; Balconi and Vanutelli, 2017a , b ; Hu et al, 2017 ; Pan et al, 2017 , 2020b ; Piva et al, 2017 ; Takeuchi et al, 2017 ; Fishburn et al, 2018 ; Zhang M et al, 2018 ; Zheng et al, 2018 , 2020 ; Balconi et al, 2019 ; Liu et al, 2019 ; Nozawa et al, 2019 ; Sarinasadat et al, 2019a …”