2007
DOI: 10.1016/j.imavis.2006.06.016
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Priority pixel queue algorithm for geodesic distance transforms

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Cited by 11 publications
(5 citation statements)
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“…Alternative digital distance transforms approximating spatial-tonal Euclidean distance or L 1 distance and efficient algorithms are discussed in [15,16].…”
Section: The Discrete Amoeba Constructionmentioning
confidence: 99%
See 1 more Smart Citation
“…Alternative digital distance transforms approximating spatial-tonal Euclidean distance or L 1 distance and efficient algorithms are discussed in [15,16].…”
Section: The Discrete Amoeba Constructionmentioning
confidence: 99%
“…With regard to future improvements in the algorithmic realisation of amoeba filters, we mention also digital distance transforms, in particular the work by Borgefors [3,4] and Ikonen et al [15,16].…”
Section: Introductionmentioning
confidence: 99%
“…α controls the relative influences of tone and space in the calculation of the similarity measure of neighbour pixels. Algorithms based on priority queue data structures (Soille, 1994b), implementing Dijkstra algorithm, enable an efficient implementation of the local geodesic time with a computational complexity of O(ω 2 log ω 2 ) (Ikonen, 2007). They take advantage of the fact that the analysing windows Ω are finite and totally ordered, and they guarantee that pixels that effectively contribute to the output are processed only once.…”
Section: Smoothing Filter Derived From Local Geodesic Time On Gradienmentioning
confidence: 99%
“…Note that in fact the geodesic mask associated to the time τ g (P ) of Eq. (5) is constantly updated through the propagation of the geodesic time (Ikonen and Toivanen, 2007;Ikonen, 2007). For multichannel images f , the norm in Eq.…”
Section: Denoising Filter Derived From Local Geodesic Time On Image Vmentioning
confidence: 99%
“…Many algorithms for image analysis, especially those that can be described with the "recursive propagation" paradigm, can be implemented efficiently using priority queues. Examples are the distance transform in non-convex domains [1], the greyweighted distance transform [2,3], fast marching level sets [4], morphological reconstruction [5], area and attribute openings, closings and thinnings [6,7], the watershed transform [8], region growing [9] and skeletonisation [10]. All these algorithms are implemented using only insert and delete-min.…”
Section: Introductionmentioning
confidence: 99%