2007
DOI: 10.1177/10534512070430010401
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Problem-Based Learning Software for Students With Disabilities

Abstract: When students are engaged in learning environments that allow for the practice of problem-solving skills, they are able to connect the classroom to the real world. Students with disabilities need to develop the skills of problem solving, and they need to know how to identify a problem, find the answer, and evaluate their choice. This article discusses the use of problem-based learning software to help students with disabilities develop these critical self-directed learning skills.

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Cited by 11 publications
(10 citation statements)
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“…Instruction should be student-centered and supported by the educator. Frequent feedback and positive reinforcement are also important to heighten self-efficacy (Cote, 2007).…”
Section: Theoretical Framework For the Use Of Simulationsmentioning
confidence: 99%
“…Instruction should be student-centered and supported by the educator. Frequent feedback and positive reinforcement are also important to heighten self-efficacy (Cote, 2007).…”
Section: Theoretical Framework For the Use Of Simulationsmentioning
confidence: 99%
“…When students possess this skill, their decisions will more likely be wiser and more satisfying. Numerous studies focus on teaching decision-making skills to individuals with disabilities and components that should be included in teaching this skill as it relates to career development includes obtaining occupational information, setting goals, making future plans, and solving problems [7,16,28].…”
Section: Career Development and Exploration During Adolescencementioning
confidence: 99%
“…Okolo, Englert, Bouck, and Heutsche (2007);Cummings (2007); Cote (2007); Schaff, Jerome, Behrmann, and Sprague (2005); Smedley and Higgins (2005); and Okolo (2005) identify software programs and Web sites that provide simulations and virtual learning experiences related to science, mathematics, and social studies.…”
Section: Engaging In Computer Simulations and Virtual Learning Experimentioning
confidence: 99%
“…Teachers can foster and assess student learning creatively through technologybased educational games (Bouck, 2006;Salend, 2009). Using software programs and Web sites, teachers can create or have students access novel and motivating classroom assessments across the curriculum that are presented via video, interactive whiteboards, presentation software, or collaborative game formats (Cote, 2007;Mounce, 2008). Many of these games offer flexibility in varying the content and the nature of the skills to be assessed to match the needs and levels of many different students.…”
Section: Technology-based Educational Gamesmentioning
confidence: 99%
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