“…Percentage of "addicted" Fisher (1994Fisher ( , 1995 UK 6% Griffiths & Dancaster (1995) United States of America (Lyles, 2007;Langley, 2010;Elliott, Golub, Ream, & Dunlap, 2011;Ream, Elliott, & Dunlap, 2011a, 2011bTolchinsky & Jefferson, 2011), France (Bioulac, Arfi, & Bouvard, 2008, 2010, United Kingdom (Collins, Freeman, & Chamarro-Premuzic, 2012), Canada (Adlaf, Paglia-Boak, Beitchman, & Wolfe, 2008;Parker et al, 2008;Taylor, 2008;Lafrenière, Vallerand, Donahue, & Lavigne, 2009), Iceland (Hróarsson, 2004;Einarsdóttir, 2008;Skarphédinsson, Pálsdóttir, & Ólason, 2008), China (De-Lin Sun et al, 2008), Australia (Loton, 2007), Brazil (Icassati-Suzuki, Vieira, Araujo, & Magallaes, 2009), Thailand (Supaket, Munsawaengsub, Nanthamongkolchai, & Apinuntavetch, 2008) and Peru (Vallejos & Capa, 2010) have followed this suggestion in using the PVP as a quantitative approach. Contrariwise, Arab et al (2006Arab et al ( , 2007 in Chile used the instrument to diagnose "video game addiction" when respondents answered affirmatively 2 or more items.…”