2013
DOI: 10.4995/var.2013.4268
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Procedural modeling historical buildings for serious games

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Cited by 6 publications
(4 citation statements)
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“…A versatile approach that focuses on the production of virtual buildings through the manipulation of volumetric shapes was proposed by Müller et al [67] and is known as computer graphics architecture (CGA) shape grammar. It was used in other works focusing on the digital recovery of cultural heritage as, for example, the Puuc buildings of Xkipché (Mexico) [68], Ancient Rome (320 AD) [10]-in which procedural models representing missing or severely-damaged buildings were incorporated with manual replicas of the conserved ones-, and Carcassone's old town (France) [69]. Furthermore, using CGA, but combined with statistics and fuzzy logic, Tepavćević and Stojaković [70] addressed Neo-Gothic chapels' appearance simulation, inspired by a set of sacral Roman Catholic buildings located in Vojvodina (Serbia).…”
Section: Approaches Relying On or Including Procedural Modelingmentioning
confidence: 99%
“…A versatile approach that focuses on the production of virtual buildings through the manipulation of volumetric shapes was proposed by Müller et al [67] and is known as computer graphics architecture (CGA) shape grammar. It was used in other works focusing on the digital recovery of cultural heritage as, for example, the Puuc buildings of Xkipché (Mexico) [68], Ancient Rome (320 AD) [10]-in which procedural models representing missing or severely-damaged buildings were incorporated with manual replicas of the conserved ones-, and Carcassone's old town (France) [69]. Furthermore, using CGA, but combined with statistics and fuzzy logic, Tepavćević and Stojaković [70] addressed Neo-Gothic chapels' appearance simulation, inspired by a set of sacral Roman Catholic buildings located in Vojvodina (Serbia).…”
Section: Approaches Relying On or Including Procedural Modelingmentioning
confidence: 99%
“…For instance, the distribution and share of a building type in a neighbourhood is of interest to marketing and real estate management. [152], crime mapping [153,154], serious gaming [155,156], and augmented reality [157][158][159][160][161][162][163][164][165][166][167]. It is not our intention to further delineate each of these, as it entails more ambiguity with respect to the taxonomy.…”
Section: Aiding Positioningmentioning
confidence: 99%
“…This is due to the primary goals of procedural modelling: to quickly generate 3D data, and to increase the LOD of existing models to improve their visual impression, achieved by artificially adding features. Nevertheless, this inconsistency does not interfere with many applications, such as flight simulation, and gaming, where the focus is on visualisation, rather than on spatial analyses (Besuievsky and Patow, 2013b). As a result, many synthetic datasets have been generated completely from scratch, representing fictitious settings, for instance, for movies.…”
Section: Procedural Modellingmentioning
confidence: 99%