2018
DOI: 10.1371/journal.pone.0197383
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PROGame: A process framework for serious game development for motor rehabilitation therapy

Abstract: Serious game development for rehabilitation therapy is becoming increasingly popular because of the motivational advantages that these types of applications provide. Consequently, the need for a common process framework for this category of software development has become increasingly evident. The goal is to guarantee that products are developed and validated by following a coherent and systematic method that leads to high-quality serious games. This paper introduces a new process framework for the development… Show more

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Cited by 33 publications
(72 citation statements)
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“…We therefore started to model and evaluate different visual feedback on speed, and their effects on patients’ walking performance. We have also started the development of a serious game using a process framework that involves a multidisciplinary team and is inspired by existing methodologies [ 53 , 54 ]. This serious game includes sprint training sessions and adaptive feedback.…”
Section: Discussionmentioning
confidence: 99%
“…We therefore started to model and evaluate different visual feedback on speed, and their effects on patients’ walking performance. We have also started the development of a serious game using a process framework that involves a multidisciplinary team and is inspired by existing methodologies [ 53 , 54 ]. This serious game includes sprint training sessions and adaptive feedback.…”
Section: Discussionmentioning
confidence: 99%
“…As can be seen, the majority of proposed serious game frameworks target physical rehabilitation only [1,6,8,18,25,27,35,46]. Several of these [1,8,25,27,35] construct a player profile by investigating player's characteristics pertaining to the rehabilitative context.…”
Section: Comparison Of Mci-gate Against Existing Rehabilitative Serious Game Frameworkmentioning
confidence: 99%
“…In terms of therapeutic elements, most of the physical rehabilitation frameworks [1,6,8,18,27,46] embed these within a game scenario and mechanics to enable the player to undergo the therapeutic tasks within the range of their capabilities. For example, the frameworks in [1,18,27,46] target upper limbs, the full body rehabilitation framework [8] targets full body exercises, upper limb to lower limb (plank walk, single stance, and hand and fingers interaction), and PROGame [6] incorporates an interaction mechanism for postural control. The remaining frameworks [25,35] do not take therapeutic elements into account and thus have no specific means to provide a specific rehabilitative context which leads to insufficient support The physical rehabilitation frameworks tend not to demonstrate a systematic approach to providing the substantial core gaming and motivational elements to support the player.…”
Section: Comparison Of Mci-gate Against Existing Rehabilitative Serious Game Frameworkmentioning
confidence: 99%
See 1 more Smart Citation
“…The following papers were obtained when reviewing the existing literature. Amengual et al [12] proposed a system based on a two-dimension (activities and incremental development) iterative process. It consists of 4 phases: project initiation, interaction elements, serious games, and evaluation.…”
Section: Related Workmentioning
confidence: 99%