2019
DOI: 10.4101/jvwr.v12i2.7348
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Project:Filter - Using Applied Games to Engage Secondary Schoolchildren with Public Policy

Abstract: Applied games present a twenty-first-century method of consuming information for a specific purpose beyond pure entertainment. Objectives such as awareness and engagement are often used as intended outcomes of applied games in alignment with strategic, organizational, or commercial purposes. Applied games were highlighted as an engagement-based outcome to explore noPILLS, a pan-European policy research project which presented policy pointers and suggested methods of interventions for reducing micropollution wi… Show more

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