2018 IEEE Conference on Computational Intelligence and Games (CIG) 2018
DOI: 10.1109/cig.2018.8490371
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Promotion of Learning Motivation through Individualization of Learner-Game Interaction

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Cited by 3 publications
(4 citation statements)
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“…Burgeoning research on physiological interfaces revolutionizes novel methods for digital play; player's mode of input [4], adaptability [5], player's affective state evolution [6], gaming experiences [7], and live streaming for inter-player communications [8]. The advent of self-tracking wearables for physiological data acquisition and feedback to the user in real-time via off-the-shelf gadgets such as the Fitbit 1 & Apple Watch 2 has mirrored the rising popularity and converged the ever-expanding affective computing research and incorporated physiological self-tracking into VR games [9].…”
Section: A Backgroundmentioning
confidence: 99%
See 1 more Smart Citation
“…Burgeoning research on physiological interfaces revolutionizes novel methods for digital play; player's mode of input [4], adaptability [5], player's affective state evolution [6], gaming experiences [7], and live streaming for inter-player communications [8]. The advent of self-tracking wearables for physiological data acquisition and feedback to the user in real-time via off-the-shelf gadgets such as the Fitbit 1 & Apple Watch 2 has mirrored the rising popularity and converged the ever-expanding affective computing research and incorporated physiological self-tracking into VR games [9].…”
Section: A Backgroundmentioning
confidence: 99%
“…These proliferating improvements in hardware and software led to the integration of various physiological signals into the digital gaming space as in Unity 3D 3 , Source SDK 4 , and Unreal Engine 5 . Physiological sensing using Empatica E4 wristband 6 , Affdex Software Development Kit (SDK) by Affectiva [27], and differentiation of positive and negative events using Microsoft Xbox's facial EMG [28] are prominent outcomes.…”
Section: Related Workmentioning
confidence: 99%
“…________________________________________________________________________________________________ 2018/23 103 adaptation to the student's emotions [13]), that are in detail identified and discussed in the further sections.…”
Section: Applied Computer Systemsmentioning
confidence: 99%
“…An integration of various sensors providing data about student's emotional state, for example, physiological sensors (e.g., skin conductivity sensor, heart rate sensor or electromyograph) or observational sensors (e.g., video cameras, eye trackers or microphones) improves the accuracy of emotion recognition. However, previous experience acquired during empirical evaluation of the developed emotionally intelligent tutoring system has shown that observations demonstrate that fear and negative attitude still exist regarding affect-aware technologies and not all students are open to the analysis of their emotional data, even if data is acquired using video cameras [13]. Therefore, other methods for the emotion identification, which do not influence a student in an intrusive way (e.g., analysis of interaction data or use of input devices), should be considered for the integration in learning environments.…”
Section: A Emotional State Acquisitionmentioning
confidence: 99%